Engineer • Programmer • Designer

Portfolio Category: GRAPHICS

Shadow Maps

I implemented a two-pass shadow map is implemented here while using front face culling to minimize shadow acne. I shadow all points that are out-of-range which produces the square spot light shown in the images.
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Reflection Maps

A reflection map is implemented drawing all the dynamically-changing environmental objects off a reflective object. I used a two-pass reflection map where the teapot is used as the central reflecting object, and the floor and animated sphere-of-spheres are reflected off of the teapot. [video width="1910" height="1072" m4v="http://amro4games.com/wp-content/uploads/2016/03/Reflection_Maps.m4v"][/video]
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